SL6 does have an Interface Layouts function, but it is necessary to go through a number of keystrokes to access it - and it doesn't open as the default layout (has to be selected on each opening of SL6) - and it doesn't retain the tools settings anyway.įurther, SL6 can't be accessed through Sound Forge Pro 12 or 13, the Tools linking to SL in SF still going to the MAGIX release of SL - a workflow that I regularly use (Vegas Pro audio event on the VP timeline to Sound Forge Pro, then the SF Tools link to SpectraLayers).įor me, its back to SL5, and SL6 can be put into the "an unfortunate waste of money" basket - but at least the upgrade cost wasn't all that great.Windows 10 Enterprise. This is just unacceptable given that 'last session memory' was in SL5. But now with SL6, its gone back to the old 'user-unfriendly' days where the previous session's settings aren't memorised, it reverting to the default settings each and every time the program is opened. Happily, this was addressed in SL5 - each time SL5 was opened, it would retain all the modification and drawing tools settings from the previous session. brush type and size, unit type, hardness, etc) so that all those settings had to be reset each and every time SL was opened. Prior to SL5, the program would revert to the default settings for all the modification and drawing tools (i.e. However, as far as ease of use goes, SL6 is a retrograde step that makes it a pita in comparison to SL5. The two main things I noticed were that SL6 displays properly in full screen (SL5 didn't) and it displays well on a high DPI monitor. Yes, as it turned out, the upgrade to SL6 was very good, and I did on fact upgrade. There's likely to be a good upgrade deal for existing users of earlier versions of SL so watch this space.
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